Warhammer 40K: Dawn of War 2

22 02 2009

I’ll first say, I did not play 75 hours within the 3 days of this game coming out. For those who care to do some math, they will realize it has not even been 75 hours since the game came out. So with some deduction, anyone with half a brain will realize I’m counting the multiplayer I played during the beta into game play time.

Relic has always created very unique (but also good) RTS that always mix up the old set in stone formula and Dawn of War 2 is no exception. This game, while not changing from the Company of Heroes style multiplayer too much, has an extremely innovative single player campaign system which, after playing I can only conclude, should be the way all campaigns of future RTS strive to become.

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Keyboard for Blondes

19 02 2009

While listening to my usual round of podcasts, I heard about something very intriguing which is difficult to translate into words, the “Keyboard for Blondes”. The parody is quite apparent and anyone who should be offended by this, and I predict many probably will since it is on the internet, automatically gets the dumb blond label in my book. Read the rest of this entry »





F.E.A.R. 2: Project Origin

13 02 2009

From the creators of Manhunt comes the sequel to the what I feel somewhat under acknowledged game, F.E.A.R. Here is more of the same but with a better engine which may be good or bad depending on what you felt about the first. Read the rest of this entry »





Burnout Paradise

10 02 2009

Burnout Paradise, the latest of the popular Burnout series, has actually been released onto the PC. Fortunately, the Burnout team did not half ass this PC port unlike many others out there. The game runs smoothly and looks great even my fairly dated computer. Read the rest of this entry »





Dead Space

4 02 2009

When looking at games, I’m often too reserved when it comes to sealing the deal on a game without a number attached to the end. The real reason for this is probably due to the large amount of shovelware being put out on store shelves in mix with the good games and retailers only hope to sell all of them. Sadly, it is also this sort of mentality that created the franchise games like Guitar Hero, Need for Speed, Madden, and other high profile series. While one cannot expect all of the games with a number attached to the back to be extremely fun or engaging (looking at you Silent Hill), the number at least guarantees a certain level of quality that is difficult to find in the “random games” section. Read the rest of this entry »