Demigod

20 04 2009

So I picked up Demigod not expecting much, and indeed, there was not much. I was excited back when Supreme Commander made by the same developers was hyped up and it was one of the biggest disappointments of 2007 for me. So this time, I’m was not going to fall for “Gas Powered Games” internet hype again. Read the rest of this entry »





Warhammer 40K: Dawn of War 2

22 02 2009

I’ll first say, I did not play 75 hours within the 3 days of this game coming out. For those who care to do some math, they will realize it has not even been 75 hours since the game came out. So with some deduction, anyone with half a brain will realize I’m counting the multiplayer I played during the beta into game play time.

Relic has always created very unique (but also good) RTS that always mix up the old set in stone formula and Dawn of War 2 is no exception. This game, while not changing from the Company of Heroes style multiplayer too much, has an extremely innovative single player campaign system which, after playing I can only conclude, should be the way all campaigns of future RTS strive to become.

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Sins of a Solar Empire by Stardock

26 01 2009

As the PC gaming industry slowly turns more and more towards seemingly useless anti-pirate software that often even hurt the end user, one company stands against the tide. Stardock, with the misfortune to sound similar to the software that swept (read: fucked up) computers of gamers around the world including mine, had a history of making great games that have absolutely no Digital Rights Management software.

I will admit I have tried Sins of a Solar Empire when the game came out almost a year ago but could not wrap my head around the concept of a 4XRTS within the three hours allotted time I usually put on new games. Yes, you read that right, this is a 4X (Explore, Expand, Exploit, Exterminate) real time strategy game. Read the rest of this entry »